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13 Colonies History Board Games #15 - King Philip's War (Metacom)
$3.00
In this game students will learn about King Philip's War (or the First Indian War) in which Puritans and colonists fought against Native Americans after a brutal attack from Natives that saw 52 towns attacked. King Philip's War, also known as Metacom's Rebellion or the First Indian War, was one of the most destructive conflicts in American history relative to the population size at the time. It took place from 1675 to 1676 in the American colonies and primarily involved the Plymouth Colony and the Native American tribes of New England. Background: The war is named after Metacom, the chief of the Wampanoag tribe, who was known to the English as "King Philip." The conflict stemmed from escalating tension and hostilities driven by the English colonists' expansionist policies and their encroachment on Native American lands. Over the years, Native tribes had been subjected to increasing pressure to assimilate, convert to Christianity, and adopt European-style laws, leading to loss of tribal autonomy and land. Outbreak of the War: The immediate catalyst for the war was the execution of three Wampanoags by the English, who had accused them of the murder of John Sassamon, a Native American who had converted to Christianity and served as an intermediary between the English and Native populations. Believing that they would never achieve justice in the English courts and fearing further loss of their lands and way of life, Metacom and his allies launched a campaign against colonial settlements. Course of the War: The war was brutal and included numerous massacres and atrocities on both sides. Native warriors attacked half of New England's 90 towns, and many settlements were completely destroyed. The English, along with their Native allies from tribes such as the Mohegan and Pequot, fought back fiercely. The colonial militias eventually adopted tactics that included burning Native villages and food supplies. Impact and Conclusion: The war concluded in 1676 following Metacom's death, who was killed in a swamp in Rhode Island. His head was displayed on a pike in Plymouth for decades. The war had a devastating impact: a significant portion of the Native American population was killed, sold into slavery, or displaced. The colonial forces also suffered heavy losses. Economically and socially, the colonies faced severe strains. Many towns were near ruin, and the colonial economy suffered under the strain of war expenditure. It took years for the colonies to recover. Legacy: King Philip's War had long-term effects on the Native American communities in New England, effectively ending most Native resistance in the region and leading to a dramatic shift in the balance of power in favor of European settlers. The war is often remembered as a critical moment when the destinies of Native peoples and European colonists in North America took distinctly divergent paths.
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13 Colonies History Board Games #2- Virginia Colony (social studies)
$3.00
In this game students play against each other as John Smith or John Rolfe. Students must collect information cards as they move around the board and place counters to win the game. Imagine stepping back in time to over 400 years ago, to the year 1607. This is when the story of the Virginia Colony begins, and it's a pretty adventurous one! So, a group of people from England, looking for new opportunities and hoping to find gold and other treasures, decided to set sail across the big, wide ocean. They traveled on three ships named the Susan Constant, the Godspeed, and the Discovery. It was a long and difficult journey, but finally, they arrived in a new and exciting land. They decided to make their new home in a place they called Jamestown, in honor of King James I of England. This spot in Virginia became the first permanent English settlement in what would later be known as the United States. But, trust me, life in Jamestown was far from easy. The area was marshy, there were lots of mosquitoes, and the water wasn't very clean. Plus, they weren't used to finding food in this new place, and sometimes they didn't get along with the Native American peoples who already lived there. One important person you might like to know about is John Smith. He was a leader who helped the settlers survive those first tough years. He made friends with some of the Native American tribes and traded with them for food. There's also a famous story about him and Pocahontas, a Native American girl who is said to have saved his life. However, it's important to remember that stories change over time, and we might not know all the details exactly as they happened. Another big moment for the Virginia Colony was when they started growing tobacco. A settler named John Rolfe figured out how to grow a type of tobacco that the Europeans really liked. This became a super popular product, and it made the colony very successful. People in England loved this tobacco, and they bought lots of it, which helped the colony grow and become more stable. So, the beginning of the Virginia Colony was filled with adventure, challenges, and important friendships. It wasn't easy, but it laid the foundation for what would become a very important part of American history.
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13 Colonies History Board Games #3- Maryland Colony, Go Fish (social studies)
$3.00
In this game students play Go Fish while also learning about the colony of Maryland. Imagine stepping back in time to the early 1600s. This is when the story of Maryland, one of the first colonies in what would later become the United States, begins. Maryland has a fascinating history, filled with adventure, conflict, and the quest for religious freedom. Let's dive into it! The Founding of Maryland Maryland was founded in 1634 by a man named Cecil Calvert, also known as Lord Baltimore. Cecil's father, George Calvert, had dreamed of creating a place in the New World where people could practice their religion freely, without fear of persecution. At the time, many people in England were fighting over religion, and the Calverts wanted to create a safe haven for Catholics, who were often treated unfairly. A Place for Religious Freedom When settlers arrived in Maryland, they found it to be a place with vast forests, wide rivers, and fertile land. The idea was to make Maryland a place where anyone could worship in their own way, especially Catholics. This was pretty revolutionary at the time! Although Maryland was intended as a refuge for Catholics, it didn't take long for people of other faiths, including Protestants, to come seeking freedom and new opportunities. Life in Colonial Maryland Life in Maryland was both challenging and rewarding. The settlers had to build everything from scratch – homes, churches, and towns. They learned to grow tobacco, which became the main crop and a significant source of wealth for the colony. However, the tobacco economy also led to the establishment of slavery in Maryland, as planters looked for cheap labor to work on their large plantations. Conflicts and the Act of Toleration Maryland's promise of religious freedom was tested over the years. Conflicts arose between Catholics and Protestants, leading to periods of unrest. In 1649, to try to keep the peace, Maryland passed the Act of Toleration, one of the first laws that granted religious freedom to all Christians. Sadly, this law didn't end all the conflicts, and struggles over religion and power continued.
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13 Colonies History Board Games #4 - Plymouth Colony (Thanksgiving)
$3.00
In this game students play and learn by collecting cards that have pictures on them. The pictures connect to pictures on their player boards. The cards can also be used to play Memory and Go Fish! Imagine going on a super long journey on a boat across a huge ocean to a place no one from your town has ever been before. That's exactly what the Pilgrims did over 400 years ago. These people, known as the Pilgrims, were a group of English folks who wanted to live a life where they could follow their own religious beliefs freely. They weren’t happy with the rules about religion back home in England. So, in 1620, they boarded a ship called the Mayflower, which wasn’t much bigger than a school bus, and set sail across the Atlantic Ocean to reach North America. Imagine spending two months on a ship, with the ocean all around you and no land in sight. It was a tough journey, but they finally made it. When they arrived, they found themselves in what is now Massachusetts. This place was very different from England, with vast forests, different kinds of animals, and Native American tribes living nearby. The Pilgrims decided to set up a new home there and called it Plymouth Colony, after Plymouth, the city they had left behind in England. Winter was super tough, and the Pilgrims didn’t have much food or proper houses to keep warm. Many got very sick, and about half of them didn’t make it through the first year. It was a really hard time for them. But then, something amazing happened. The Native Americans living in the area, including a man named Squanto who spoke English (because he had been to England before), showed the Pilgrims how to grow corn, catch fish, and survive in this new place. This help was a game-changer for the Pilgrims. After their first successful harvest, the Pilgrims decided to have a feast to celebrate and give thanks for the help they had received from the Native Americans. This feast is considered the first Thanksgiving, a holiday many people still celebrate today to give thanks for what they have. Plymouth Colony continued to grow over the years as more people came from England. The Pilgrims set up their own government and made their own laws, which was pretty cool because it was one of the first times in what would become the United States that people got to govern themselves. So, the story of Plymouth Colony is not just about a group of people moving to a new place. It's a story about survival, friendship, and the beginnings of what would become the United States. Pretty interesting, right?
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13 Colonies History Board Games #5 - New Amsterdam Annexation
$3.00
In this game, you can play 2 versions. One where the students battle for control of North America, which involved a Rock, Paper, Scissors style game. The other game is where students must settle their own colonies. Both games involve using the dice to direct the game. Imagine it's the 1600s, and the world is kind of like a giant game of "claim the land" played by countries like England, Spain, France, and the Netherlands. These countries were all trying to find new places around the world, not just for adventure but to get rich from trade and to have more power. Now, let's focus on the Netherlands, a small but mighty country with super skilled sailors and merchants. They were really good at trading and wanted to set up trading posts and colonies far from home to get valuable goods like spices, furs, and much more. So, they set their sights on a place far across the Atlantic Ocean, in what's now the northeastern part of the United States. This area, they called "New Netherland." The most famous part of New Netherland was Manhattan Island, which they bought in a pretty famous deal from the local Native Americans. They called the main town they set up there New Amsterdam, which is known today as New York City! New Netherland wasn't just New York, though. It stretched from Delaware up to Connecticut, including parts of what are now New Jersey and Pennsylvania. The Dutch were really into trading, especially beaver pelts, which were super valuable back in Europe for making fancy hats and other clothes. But here's the thing about this giant game of "claim the land": not everyone plays nice. The English, who had colonies nearby in Massachusetts and Virginia, were eyeing New Netherland because it was in a really good spot for trade and was kind of in the middle of their own colonies. So, in 1664, the English decided they wanted New Netherland for themselves. They sent a fleet of ships to New Amsterdam, and the Dutch, not wanting a big fight and knowing they were outmatched, handed it over without any major battles. Just like that, New Netherland became New York, named after the Duke of York, the brother of the English king. And that's the story of how the Dutch had a piece of what's now the United States in the 1600s before it became an English colony. Even though the Dutch rule in America ended, they left a big mark, like the street layouts of New York City and even American words that come from Dutch, like "cookie" (from "koekje") and "boss" (from "baas").
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13 Colonies History Board Games #6 - Massachusetts Colony (printable)
$3.00
In this game learn about the Puritans and the Massachusetts Bay Colony. Students compete to try to settle 5 colonies first by placing counters on the colonies, at which point they earn a new counter on their starting position. Imagine going back in time to the early 1600s, when a group of people called the Puritans decided to leave England and sail across the big, scary Atlantic Ocean to reach a place we now call Massachusetts. The Puritans were like the main characters in this adventure because they wanted to practice their religion freely and create a society that matched their beliefs. So, the Massachusetts Bay Colony was like a new home for the Puritans. It was established in 1630, and the area was beautiful but also really challenging. The winters were super cold, and they had to learn how to grow food, build houses, and live in a place that was totally different from England. The Puritans were pretty strict about their way of life. They believed in hard work, going to church, and reading the Bible. Everyone had to follow the rules, and they didn’t really tolerate people who had different beliefs or ideas. This strictness was because they wanted their community to be a "city upon a hill," which means they wanted to be an example of a perfect Christian society for the whole world to see. School was important too! The Puritans believed that everyone should be able to read the Bible, so education was a big deal. They started one of the first public schools in America, and later on, they even founded a college you might have heard of—Harvard University, in 1636, to train ministers. Living in the Massachusetts Colony wasn’t easy. The Puritans had to get along with the Native Americans, some of whom were friendly and helped them survive, like Squanto, who taught them how to plant corn and catch fish. However, there were also misunderstandings and conflicts because both groups had different ways of living and viewing the land. Over time, the Massachusetts Bay Colony grew as more people came looking for the freedom to practice their beliefs. This place played a big role in the early history of what would become the United States. And the Puritans, with their big dreams and strict ways, left a lasting mark on American culture, values, and even education. So, think of the Massachusetts Colony and the Puritans as part of the story of how America began, with all the adventures, challenges, and dreams of creating a new and better place to live.
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13 Colonies History Board Games #7 - Puritans (social studies, history)
$0.00
In this game, use the picture cards to learn all about Puritans in the Massachusetts Bay Colony, New Hampshire, and Plymouth colonies. Puritan Colonies background Imagine going back in time to the 1600s when a group of people called the Puritans wanted to make their lives and their communities better according to their beliefs. The Puritans were like strict teachers for themselves, always trying to follow their rules. Here are some of their main values, kind of like their recipe for life: Hard Work: The Puritans believed in working really, really hard. They thought being lazy was bad and that working hard was like giving a gift to God. So, if you were a Puritan kid, you'd probably have a lot of chores! Education: Believe it or not, Puritans were super into learning. They wanted everyone to be able to read, especially the Bible. That’s why they started some of the first schools in America. Homework every night? That was definitely a Puritan thing. Community and Church: Puritans thought that being part of a community and going to church were super important. They believed everyone should help each other and follow the same religious rules. It was like being on a team where everyone plays by the same game plan. Simplicity: Puritans liked things simple – no flashy clothes or fancy houses. They thought that life should be simple so that nothing distracted them from focusing on their beliefs and values. So, if you were a Puritan, saying goodbye to those flashy sneakers! Obedience and Discipline: Following rules was a big deal for Puritans. Kids were expected to obey their parents and elders, and everyone had to follow the community's rules. Breaking them could get you in big trouble, like being grounded but way stricter. Faith: Above all, Puritans believed in their faith strongly. They wanted to live in a way that showed their love and commitment to their beliefs every single day. So, if you were a Puritan, your life would be about working hard, learning a lot, helping your neighbors, living simply, following the rules, and sticking to your faith. Imagine trying to live like that today! It’s pretty different from how most of us live, right?
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13 Colonies History Board Games #8 - Rhode Island (social studies, history)
$3.00
In this game, learn all about the beginnings of Rhode Island, and how a man named Roger Williams broke with the Puritans traditions and branched out on his own, escaping deportation and living among the natives to create the town of Providence. Imagine a tiny piece of land with big stories, and that's Rhode Island for you. Now, picture this: back in the early 1600s, Europe was a bit like a crowded party where everyone had to follow the same rules, especially about religion. But some people didn't like those rules and wanted to find a new place where they could have their own beliefs without anyone telling them they were wrong. This search for freedom led them to a place we now call America. Enter Roger Williams, a kind of hero of our story. He was born in England around 1603 and grew up to be a minister, which is like a religious leader. But Roger Williams had some ideas that were way ahead of his time. He believed that everyone should be free to follow their own religion, without the government getting involved. Back then, this was a radical idea! Because of his beliefs, Roger Williams didn't exactly fit in where he was living in the Massachusetts Bay Colony. The leaders there were pretty strict about everyone following the same religious rules, and Williams wasn't about that life. So, in 1636, he decided to pack up and leave to find a place where he and others could have the freedom to believe what they wanted. This led him to what is now Rhode Island. With the help of the Narragansett tribe, local Native Americans who were kind enough to give him some land, he started a new settlement. He called it Providence, because he felt that divine providence (which is like a way of saying fate or a higher power) had led him there. This place, Rhode Island, became the first spot in what would become the United States where people could enjoy freedom of religion. Roger Williams didn't stop there. He also believed in fairness and dealing justly with the Native Americans, which was pretty rare among European settlers at the time. He learned their languages, respected their cultures, and even wrote books to help others understand and respect the Native American way of life. So, Rhode Island began as a tiny beacon of freedom and tolerance, thanks to the brave and forward-thinking Roger Williams. It's a cool reminder that even the smallest places can have the biggest impacts when it comes to ideas and values that shape the world.
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13 Colonies History Board Games #9 - Thirteen Colonies Trade Game (printable)
$3.00
In this game students learn about the agriculture and trade in the 13 colonies, and how these different regions conducted trade and agriculture. To play, kids collect cards and place counters on their player boards. This is a great way to learn about the difference between the regions and to trade with their friends. The American colonies, prior to their independence, were broadly divided into three geographic regions: the New England colonies, the Middle Colonies, and the Southern Colonies. Each of these regions had its own unique climate, geography, and other natural features, which influenced the types of agriculture they were best suited for. Here's a brief overview: New England Colonies Massachusetts, Rhode Island, Connecticut, and New Hampshire. The rocky soil and cooler climate of the New England colonies were not well-suited for large-scale farming. Subsistence farming was common, with families growing enough food to feed themselves but with little left over to sell. They grew crops like beans, corn, pumpkins, and squash. Due to the proximity to the coast, fishing, whaling, and shipbuilding became significant industries as well. They also had an important role in fur trading. Middle Colonies New York, New Jersey, Pennsylvania, and Delaware. The Middle Colonies were often referred to as the "breadbasket" colonies because of their ability to grow large quantities of grains: wheat, barley, and rye. The region's fertile soil and milder climate compared to New England made it ideal for farming. Southern Colonies Maryland, Virginia, North Carolina, South Carolina, and Georgia. The warm climate and long growing season of the Southern colonies were perfect for agriculture on a large scale. Tobacco was the primary cash crop in Maryland and Virginia, while rice and indigo were predominant in South Carolina and Georgia. The plantation system developed in the South, reliant on slave labor, allowed for the large-scale production of these cash crops. Cotton also became a significant crop, especially in the late 18th century with the invention of the cotton gin, which made cotton processing more efficient.
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13 Colonies History Board Games #10 - Middle Colonies (printable)
$3.00
This Go Fish style game allows students to compete to find their cards first and place them on their player boards. Learn all about the immigrants who came to the colonies, where they went, and what they left behind and contributed to American society.
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13 Colonies History Board Games #11 - Pennsylvania (printable,social studies)
$3.00
In this game students will move around a game board and pick up game cards which have information on them about Pennsylvania. Use this game as a fun way to supplement learning about the 13 colonies. Let’s dive into the story of Pennsylvania and its founder, William Penn. This is a cool mix of adventure, visionary ideas, and the founding of one of the original American colonies. Who was William Penn? William Penn was an Englishman born in 1644 in London. He was really important because he founded Pennsylvania. But there’s more to him than just that. Penn was a member of the Religious Society of Friends, commonly known as Quakers. Quakers believed in equality, non-violence, and simplicity. They thought everyone should be treated equally, which was a pretty radical idea at the time. Why did he found Pennsylvania? Penn’s dad was a famous admiral in the English navy and had loaned a lot of money to the king. When his dad died, Penn inherited this huge debt the king owed him. Instead of paying back in cash, King Charles II gave Penn land in the New World (what’s now America) in 1681. But Penn saw this as more than just a way to settle a debt. He envisioned it as a place where people could enjoy religious freedom and govern themselves. What was special about Pennsylvania? Penn called the colony “Pennsylvania,” which means “Penn’s Woods,” in honor of his father. He planned Philadelphia, the capital city, even before he left England. He advertised across Europe in several languages, inviting people to come to his new colony. He promised them religious freedom and a government that included an elected assembly. This was very attractive to many Europeans who faced religious persecution back home. How did Penn treat the Native Americans? One of the most notable things about Penn was his treatment of the Native Americans. Unlike many other colonists, Penn insisted on buying land from the local tribes fairly and making treaties with them. He believed in dealing justly with everyone, including the Native Americans, which helped to establish peaceful relations between them and the early settlers. Legacy of William Penn and Pennsylvania Penn’s ideas of freedom and self-government were way ahead of his time and influenced the future United States. Pennsylvania’s government was based on democratic principles, and the colony became a melting pot of different cultures and religions. In summary, William Penn was more than just the founder of Pennsylvania. He was a visionary who believed in equality and democracy. His fair treatment of people and innovative ideas helped lay the foundation for what America would eventually stand for. Cool, right?
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13 Colonies Social Studies Activity #12 - Georgia (social studies, printable)
$3.00
In this game, students play a Go Fish style of game play where they learn info about Georgia and try to fill up their player board first. James Oglethorpe was a British soldier, Member of Parliament, and philanthropist who is best known as the founder of the colony of Georgia in what is now the United States. Born on December 22, 1696, in Surrey, England, Oglethorpe attended Oxford University and served in the British army before becoming involved in politics. Oglethorpe's interest in prison reform led him to the idea of establishing a colony for the poor and the so- called "worthy poor" of Britain, particularly those imprisoned for debt. This was a significant concern in the 18th century, as debtors' prisons were notoriously harsh and overcrowded. Oglethorpe proposed that by giving debtors an opportunity to start anew in a new land, they could rehabilitate themselves and contribute to society. In 1732, Oglethorpe and a group of trustees received a charter from King George II to establish a new colony named Georgia, after the king. This new colony was the last of the original Thirteen Colonies established on the American mainland. The colony's founding principles were notable for their time, including prohibitions against slavery and restrictions on alcohol and large landholdings, aiming to avoid the social stratifications seen in other colonies. In February 1733, Oglethorpe and the first settlers landed at what is now Savannah, Georgia. Oglethorpe befriended the local Yamacraw tribe and their chief, Tomochichi, who granted the land for the settlement. This cooperation was instrumental in the colony’s early survival and growth. Oglethorpe's vision for Georgia was that of a utopian society formed by agrarian reformers and persecuted European Protestants, but it also served as a military buffer against Spanish Florida. Despite its humanitarian beginnings, the colony’s original bans on slavery and liquor were eventually lifted as it became clear that the colony would not be economically viable without adopting some of the practices of its neighboring colonies. These changes occurred after Oglethorpe returned to England in 1743, and by the time of the American Revolution, Georgia was not markedly different from other Southern colonies. James Oglethorpe's legacy in Georgia is remembered for his progressive ideals and the establishment of what would become a major American state. He died on June 30, 1785, and is often celebrated as a visionary leader and humanitarian.
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13 Colonies History Activity #13 - Georgia vs Florida (social studies)
$3.00
In this game students will learn about the battles that were fought between Georgia and Spanish Florida, the tensions of having the French to the west, and Natives to balance relations with. Students play on a board game map and follow the instructions on the dice rolls. In the 1700s, when Georgia was a new colony, it faced several threats from nearby French and Spanish territories. Let me explain how that happened: Spanish Threat: The Spanish controlled Florida, which was just south of Georgia. The Spanish weren't happy when the British established the colony of Georgia in 1733 because they thought it was too close to their land. They worried that the British might try to take over more territory. To protect themselves, the Spanish often encouraged Native American tribes to attack the British settlements in Georgia. This made life very tough for the early settlers in Georgia, who had to be ready to defend their homes and communities. French Threat: At the same time, the French had territories to the west, in areas that are now part of the United States like Louisiana. The French also had alliances with different Native American tribes. These alliances sometimes led to threats against British colonies, including Georgia. The French and their Native American allies were another reason why the people in Georgia had to be on guard. To defend the colony, the British built several forts in and around Georgia. For example, Fort Frederica on St. Simons Island was established by James Oglethorpe, the founder of Georgia, to defend against potential Spanish attacks from Florida. In fact, there was a big battle in 1742 called the Battle of Bloody Marsh where Oglethorpe and his soldiers defeated the Spanish forces, ensuring that Georgia would remain a British colony. So, during the 1700s, Georgia had to be very careful and ready to defend itself from the Spanish in the south and the French from the west, all while trying to build a new colony. It was a challenging time, but these experiences also helped the people of Georgia become stronger and more united.
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13 Colonies History Board Games #14 - North and South Carolina (printable)
$3.00
In this game students will play as North or South Carolina, competing to collect all the pictures on the information cards first. This helps them learn the information while also having fun! Back in the early 1600s, what we now know as North Carolina and South Carolina were just part of a bigger region simply called "Carolina." This area was named after King Charles I of England. The word "Carolina" actually comes from the Latin form of Charles, which is "Carolus." Initially, the Carolina territory stretched from the Atlantic Ocean all the way to the Pacific Ocean, although the English really didn't know how big North America was at that time. They just claimed a lot of land! In 1663, King Charles II gave the land to eight of his friends, who helped him regain his throne. These eight guys were called the Lords Proprietors, and they had the job of setting up the colony and managing it. They planned to make money by charging rent to the settlers and by trading goods like fur and timber. The colony of Carolina was divided into two regions due to geographical and social differences: North Carolina - This part was more rural with fewer big farms and plantations. It had a lot of small tobacco farms and was heavily forested. It also had fewer good harbors, so it wasn't as busy with trade as the southern part. South Carolina - This area developed around the city of Charleston, which became a major port city. South Carolina was more suited to large plantations that grew wealthy crops like rice and indigo (a plant used to make blue dye). The economy here relied a lot on slave labor. By 1729, the differences between the northern and southern parts of Carolina became so great, and managing the region was so challenging, that the British Crown (the king) took control from the Lords Proprietors and split Carolina into two separate colonies: North Carolina and South Carolina. Both then grew in their own ways but remained part of British America until the American Revolution. So, the Carolinas have a history of being explored, settled, and eventually split into two based on their geographical and economic differences, leading to the two distinct states we know today!
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Early American History Board Games #1 - Jamestown (printable, social studies)
$3.00
In this game, students will play as either settlers or Native Americans to trade and also compete to win. Jamestown was the first permanent English settlement in North America, established in 1607 in what is now Virginia. It played a crucial role in the early history of the United States and was a key part of the Virginia Colony. The settlement faced numerous challenges, including conflict with Native Americans and harsh living conditions, but it eventually grew and paved the way for further English colonization in the Americas.
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Details

Grade
2nd, 3rd, 4th
Resource Type
Activities, Games
Pages
80 Pages
Product
Digital
Subject
US History
Languages
English
Standard
Not standard specific

Description

Learn all about the 13 colonies with this 15 game bundle, aimed at teaching history through games and activities.

Games Included:
1 - Jamestown
2 - Virginia
3 - Maryland
4 - Plymouth
5 - New Amsterdam
6 - Massachusetts
7 - Puritans
8 - Rhode Island
9 - Colony Trade
10 - Middle Colonies
11 - Pennsylvania
12 - Georgia
13 - Georgia vs Florida
14 - The Carolinas
15 - King Philip's War
Learn all about the 13 colonies with this 15 game bundle, aimed at teaching history through games and activities. Games Included: 1 - Jamestown 2 - Virginia 3 - Maryland 4 - Plymouth 5 - New Amsterdam 6 - Massachusetts... more
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