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Details

Pages
99+ Pages
Subject
Computer, Specialty, Video game development
Languages
English
Product
Digital
Grade
10th, 11th, 12th, Adult Ed, Higher Ed
Resource Type
Activities, Organizers, Workbooks
Standard
Not standard specific

Description

This workbook will guide you through all the information required for designing and making your own video game! Great for a class that is learning about games and game dev, an adult learner in a game design track in college, a independent learning project, an individual with a game concept that needs a template, or a homeschool student with an interest in a game design career!

116 pages, 8 1/2 x 11 size, full color graphics - guided prompts for you to fill in! Use all of it, or just sections!

PLUS you get a starter Pitch Deck Slideshow (for Powerpoint or Google Slides) where you can fill in information from the game design document to create a "Shark Tank" like experience for students to pitch their games - or use it to pitch to real investors, stakeholders, or at a gaming conference to garner support!

Pair this with our Game Design Investor Pitch Deck for a starter slideshow for showing your game off to stakeholders, investors, or buyers - sold separately or as a bundle - see our other listings.

A game design document is like a blueprint for a building. You are building a game and the blueprint defines the structure of your future game. It will outline the scope of your game and inform your team about the direction for the project. It gets all your 'ducks in a row" and everyone on the same page both at the same time!

A game design document (GDD) is usually the result of collaboration between the concept creator, designers, artists, and programmers and referred to, revised, and expanded throughout the development process. This workbook will get you started by prompting you thought all the important aspects of developing a game from art concepts to budgets to hardware considerations to marketing. The workbook can be completed in any order, by a one man team or a group of team members. In all cases, every part requiring development should be included in enough detail for the respective members of the team to be able to implement such part. There is plenty of space for including visuals such as concept art, graphs and flow charts, ideas for vehicles or weapons, and character sketches.

By the end of the project the final document may have evolved into complex, detailed, and dedicated documents for different topics that are much larger than this book. We provide you with online resources to help you with this expanded aspect of game design and development, as well as a starter pitch deck and game overview you can customize for presenting your game to stakeholders or potential investors earlier in the game design process.

While filling out this document take times and requires some work, it can be extremely helpful to have a place where all the main features and ideas you have are all collected. The process of writing down each part of your game's design forces you to truly think about how your game will work and gives you a method to communicate those parameters effectively to others.

We hope this book will transform you game ideas into something much bigger and kick your project into high gear!
GLHF!
This workbook will guide you through all the information required for designing and making your own video game! Great for a class that is learning about games and game dev, an adult learner in a game design track in college,... more
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