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Ender's Game Chapters 11, 12, and 13 Close Reading Analysis Worksheet
$3.00
Challenge middle and high school students to move beyond surface-level comprehension with this close reading analysis worksheet covering chapters 11, 12, and 13 of Ender's Game by Orson Scott Card. From applying knowledge of literary devices to making inferences about the author's intentions, readers will be supported by a set of rigorous questions complementing the text. An answer key is included. Materials are delivered in editable Word Document and printable PDF formats. More specifically, students will do the following: Identify what the text states explicitly and implicitly Examine nuances in words with similar meanings Discern the greater significance of given details Make logical inferences about the author's thinking in context Consider historical context when answering questions about plot Discern the intended effects of given details Determine the function of a given character or chapter Explore how complex characters think, behave, interact, and develop Apply knowledge of literary devices including euphemism, pun, ambiguity, foreshadowing, rhetorical question, dramatic irony, and verbal irony, Explore themes in context Support claims and inferences with sound reasoning and relevant evidence Write about literature with clarity, accuracy, and precision
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Ender's Game Chapters 11 through 13 Quiz and Answer Key for High School
$2.00
Evaluate general reading comprehension with this plot-based quiz covering chapters 11, 12, and 13 of Orson Scott Card's science fiction novel Ender's Game. The assessment may double as a guided reading worksheet to help students ascertain crucial information regarding characters, settings, and conflicts. An answer key is included. Materials are delivered in editable Word Document and printable PDF formats. Students will demonstrate knowledge of the following: The lesson Ender learns from Carn Carby The unexpectedly quick turnaround in battle simulations Ender's efforts to increase knowledge on fighting buggers Bean's own toon, which is different than others Graff's refusal to help Ender The conflict between Bonzo and Ender Ender's realization that some of Peter's views are true Ender's latest transfer A revelation concerning Stilson and Bonzo Ender's wish in regard to his relationship with Peter Ender on Earth for an extended period of time Information about Eros
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Ender's Game Chapters 11, 12, and 13 Vocabulary Games for High School
$3.00
Support vocabulary development and enhance reading comprehension with this set of games and activities to complement chapters 11, 12, and 13 of Orson Scott Card's dystopian science fiction novel Ender's Game. A crossword puzzle, a word search activity, a vocabulary application worksheet, and answer keys are provided. Materials are delivered in editable Word Document and printable PDF formats. Specifically, the following vocabulary terms are addressed: blunder, corroborate, derisive, loathsome, merciful, paltry, plead, rebuke, tedious, temperament, translucent, and wary. By engaging with these activities, students will: Determine the meaning of unfamiliar and complex words Consult reference materials in order to learn and verify word meanings Discern the most proper application of words as they are used in sentences
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Details

Grade
6th, 7th, 8th, 9th, 10th, 11th, 12th
Resource Type
Assessments, Exam, Quiz, Tests, Worksheets
Pages
20 Pages
Product
Digital
Subject
ELA, Literature & Poetry, Modern & Contemporary Literature
Languages
English
Standard
Common Core English Language Arts Standards

Description

Evaluate general reading comprehension, facilitate vocabulary development, and sharpen critical thinking skills with this bundle of materials for teaching chapters 11, 12, and 13 of Orson Scott Card's dystopian science fiction novel Ender's Game. A plot-based quiz, a close reading analysis worksheet, a vocabulary application activity, a crossword puzzle, a word search game, and answer keys are provided. Materials are delivered in editable Word Document and printable PDF formats.

These resources may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using these activities for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly.

By engaging with these materials, students will do the following:

Identify what the text states explicitly and implicitly
Determine the meaning of unfamiliar and complex words
Consult reference materials in order to learn and verify word meanings
Discern the most proper application of words as they are used in sentences
Infer the intended effects of the author's word choices and narrative techniques
Consider historical context when answering questions about plot
Determine the function of a given character or chapter
Explore how complex characters think, behave, interact, and develop
Apply knowledge of literary devices including euphemism, pun, ambiguity, foreshadowing, rhetorical question, dramatic irony, and verbal irony,
Explore themes in context
Support claims and inferences with sound reasoning and relevant evidence
Write about literature with clarity, accuracy, and precision
Evaluate general reading comprehension, facilitate vocabulary development, and sharpen critical thinking skills with this bundle of materials for teaching chapters 11, 12, and 13 of Orson Scott Card's dystopian science fiction novel Ender's Game. A plot-based quiz, a close reading... more

FAQ

  • Are answer keys included?
    Yes, answer keys are included.
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Ender's Game Chapters 11, 12, and 13 Quiz, Close Reading, and Vocab Games Bundle

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