Medieval Commercial Revolution | Trade Route Simulation | Grades 6-12 - Classful
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Medieval Commercial Revolution | Trade Route Simulation | Grades 6-12

Rich Stoner
5.00
(1)
$6.50

Details

Pages
18 Pages
Subject
History/Social Studies, Economics, World History
Languages
English
Product
Digital
Grade
6th, 7th, 8th, 9th, 10th, 11th, 12th
Resource Type
Activities, Games, Simulations
Standard
Common Core English Language Arts Standards

Description

Are you looking for a high-engagement, no-prep way to introduce the commercial revolution simulation your World History unit needs? Moving from the isolated, land-based world of Feudalism to a fluid Money Economy is one of the most complex shifts in world history. This interactive Middle Ages simulation takes the lecture out of the equation and puts your students in the boots of a traveling merchant navigating the high-stakes trade routes of the 13th century.

What Students Will Do: Risk, Trade, and Rise Through the Ranks
In The Merchant's Path, students don't just learn about the rise of towns, they experience the risks and rewards of the Commercial Revolution firsthand. From the docks of Venice to the Champagne Trade Fairs, students manage inventory, pay feudal tolls, and decide whether to risk the "outlaw path" or pay for security.

What's Included in This No Prep Simulation
The Merchant's Log, a structured student worksheet for tracking gold, inventory, and economic decisions
Immersive Teacher Script, a 1-page narrative that turns you into a Game Master, setting the scene from the Silk Road to the Hanseatic League
Differentiated Character Cards, 4 unique roles (The Fallen Knight, Banker's Apprentice, Peasant's Son, and Guild Member) with asymmetric starting stats and special passive abilities
Primary Source Extension, a word-for-word analysis of Marco Polo's description of paper money for CCSS-aligned rigor
Teacher Presentation Notes, a detailed, slide-by-slide guide for the "Global Ledger" slide deck

Why Teachers Love This Medieval Merchant Simulation
Zero prep, print the logs and project the stops on your board
Gamified learning, students compete to end the journey with the most gold, making social mobility tangible
Cross-curricular, integrates basic math (inventory management) and literacy (primary source analysis)
Scales effortlessly whether you have five students or fifty

Standards Alignment: Covers the reopening of Mediterranean trade routes, the Crusades as a catalyst for trade, the emergence of letters of credit, and the transition from barter to standardized currency.

Stop lecturing about the decline of the Manor and let your students experience the birth of the Middle Class. Click Add to Cart to download The Merchant's Path and watch your students master the Commercial Revolution today.

BULLET POINTS
4 asymmetric character roles, different starting stats and passive abilities, not one identical role for everyone
Students travel real historical stops, from Venice's docks to the Champagne Trade Fairs and the Hanseatic League
Primary Source Extension analyzes Marco Polo's actual description of paper money
Gamified gold-tracking mechanic makes social mobility and risk-taking tangible
Zero prep, print the logs and project the teacher script, no setup required
Cross-curricular, blends inventory math with primary source literacy
Scales from 5 students to 50 without any adjustment
Are you looking for a high-engagement, no-prep way to introduce the commercial revolution simulation your World History unit needs? Moving from the isolated, land-based world of Feudalism to a fluid Money Economy is one of the most complex shifts in... more
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Medieval Commercial Revolution | Trade Route Simulation | Grades 6-12

Rich Stoner
5.00
(1)
$6.50