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Ender's Game Chapters 7 and 8 Close Reading Analysis Worksheet
$3.00
Help middle and high school students go beyond basic plot recall and develop close reading analysis skills with this set of high-order questions covering chapters 7 and 8 of Ender's Game by Orson Scott Card. This worksheet is delivered in Word Document and PDF formats, and it eliminates the need for take-home assessment planning while upholding the need for rigor in the classroom. An answer key is provided. This resource may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using this resource for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly. More specifically, students will do the following: Identify what the text states explicitly and implicitly Examine nuances in words with similar meanings Discern the greater significance of given details Discern the intended effects of given details Explore how complex characters think, behave, interact, and develop Compare and contrast characters Apply knowledge of literary devices including ambiguity, anaphora, and more Explore themes in context Support claims and inferences with sound reasoning and relevant textual evidence Write about literature with clarity, accuracy, and precision
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Ender's Game Chapters 7 and 8 Quiz and Answer Key
$2.00
Evaluate general reading comprehension with this plot-based quiz covering chapters 7 and 8 of Ender’s Game by Orson Scott Card, a science fiction novel. An answer key is included. Materials are delivered in Word Document and PDF formats. Students will demonstrate knowledge of the following: Graff’s assessment of Ender’s reaction to Bernard Alai’s request of Ender The atypical nature of Ender’s army assignment A distinguishing characteristic of Petra Bonzo’s role Ender’s reaction to being traded to Rat Army Graff’s desire to manipulate Ender’s games Dink’s unconventional thinking Strange occurrences in Ender’s fantasy games And more
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Ender's Game Chapters 7 and 8 Vocabulary Games for High School
$3.00
Support vocabulary development and enhance reading comprehension with this set of games and activities to complement chapters 7 and 8 of Orson Scott Card's dystopian science fiction novel Ender's Game. A crossword puzzle, a word search activity, a vocabulary application worksheet, and answer keys are provided. Materials are delivered in editable Word Document and printable PDF formats. Specifically, the following vocabulary terms are addressed: erode, intently, mutter, obscurity, personnel, raucous, shudder, swaggering, transparent, polyglot, magnanimous, and ostentatiously. By engaging with these activities, students will: Determine the meaning of unfamiliar and complex words Consult reference materials in order to learn and verify word meanings Discern the most proper application of words as they are used in sentences
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Details

Grade
6th, 7th, 8th, 9th, 10th, 11th, 12th
Resource Type
Assessments, Exam, Quiz, Tests, Worksheets
Pages
20 Pages
Product
Digital
Subject
ELA, Literature & Poetry, Modern & Contemporary Literature
Languages
English
Standard
Common Core English Language Arts Standards

Description

Evaluate general reading comprehension, facilitate vocabulary development, and sharpen critical thinking skills with this bundle of materials for teaching chapters 7 and 8 of Orson Scott Card's dystopian science fiction novel Ender's Game. A plot-based quiz, a close reading analysis worksheet, a vocabulary application activity, a crossword puzzle, a word search game, and answer keys are provided. Materials are delivered in editable Word Document and printable PDF formats.

These resources may facilitate small-group discussions in which students decode language and pose/respond to questions relating to plot, broad topics, and character development. Using these activities for structured guidance, students will improve their ability to present information, conclusions, and supporting textual evidence clearly and convincingly.

By engaging with these materials, students will do the following:

Identify what the text states explicitly and implicitly
Determine the meaning of unfamiliar and complex words
Consult reference materials in order to learn and verify word meanings
Discern the most proper application of words as they are used in sentences
Infer the intended effects of the author's word choices and narrative techniques
Explore how complex characters think, behave, interact, and develop
Compare and contrast characters
Apply knowledge of literary devices including ambiguity, anaphora, and more
Explore themes in context
Support claims and inferences with sound reasoning and relevant textual evidence
Write about literature with clarity, accuracy, and precision
Evaluate general reading comprehension, facilitate vocabulary development, and sharpen critical thinking skills with this bundle of materials for teaching chapters 7 and 8 of Orson Scott Card's dystopian science fiction novel Ender's Game. A plot-based quiz, a close reading analysis... more

FAQ

  • Are answer keys included?
    Yes, answer keys are included.
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