Details
Pages
1 Page
Subject
Music
Product
Digital
Grade
Kindergarten, Pre-K, 1st, 2nd, 3rd, 4th, 5th, 6th
Resource Type
Fun, Games, Interactives
Description
Object of the game: Race your horse. Put the winning horse's name on the trophy.
1) Student chooses a horse for the race by saying it. Click/ Tap to go to the next slide.
2) Player identifies the horse they chose and starts the race by saying 'On your mark. Get set. Go." Click/tap once to start the race.
3) Students observe the order of the horses passing through the finish line. Click/Tap to the next slide
4) Students identify which horse came in 4th place. Click/Tap to reveal the 4th place ribbon.
5) Students identify which horse came in 3rd place. Click/Tap to reveal the 3rd place ribbon. Click two more times for 2nd and 1st place. Click/Tap to the next slide.
6) Students identify the musical note letter names to find out what the winning horse's name is so it can be engraved on the trophy.
7) If the student's horse that they chose did not win, they can have fun giving their horse a name by saying it.
Access information included - link and QR code.
1) Student chooses a horse for the race by saying it. Click/ Tap to go to the next slide.
2) Player identifies the horse they chose and starts the race by saying 'On your mark. Get set. Go." Click/tap once to start the race.
3) Students observe the order of the horses passing through the finish line. Click/Tap to the next slide
4) Students identify which horse came in 4th place. Click/Tap to reveal the 4th place ribbon.
5) Students identify which horse came in 3rd place. Click/Tap to reveal the 3rd place ribbon. Click two more times for 2nd and 1st place. Click/Tap to the next slide.
6) Students identify the musical note letter names to find out what the winning horse's name is so it can be engraved on the trophy.
7) If the student's horse that they chose did not win, they can have fun giving their horse a name by saying it.
Access information included - link and QR code.
Object of the game: Race your horse. Put the winning horse's name on the trophy. 1) Student chooses a horse for the race by saying it. Click/ Tap to go to the next slide. 2) Player identifies the horse they... more
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